💥 Exterminator Class Guide
Core Role: Clear swarms with molotovs, claymores, and defensive bonuses
📊 Quick Stats
Area denial with fire
Trap chokepoints
+25% during swarms
100% fire resistance
💥 Core Ability: Firestarter
Crowd Control Master
Starting Equipment: Molotov and Shotgun
Special Ability: Deal 25% more damage during swarm attacks
Unique Feature: Excels at clearing large groups with fire and explosives
Team Buff: Defense durability +25% for all at level 10
Pro Tip: Your swarm damage bonus makes you invaluable during defense sections!
💥 Complete Exterminator Skill Tree
Core Ability
Firestarter
Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks
Segment One - Fire Enhancement
Pyromaniac
Molotov's fire damage increased by 50%
Hangover
Molotovs burn 75% longer
Crowd Control
Push radius from melee attacks increased by 50%
Minefield
The maximum number of Claymores is increased by 1, but they can kill 15% fewer targets. Start with a Claymore
Segment Two - Crowd Defense
Rage Mode
When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds)
All Elbows
Movement speed penalty when zombies are very close reduced by 100%
Rooted
You can never be pinned down by usual zombies (does not affect special zombies)
Stop, Drop, and Roll
When you become incapacitated, you ignite enemies around you
Segment Three - Heavy Weapons
Dragon Hide
Fire resistance increased by 100%
Heavy Metal
Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved
Heavy Metal II
Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved
Big Bang
Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved
Level 10 - Defense Enhancement
Bandolier
Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team
Segment Four - Personal Enhancement
Deep Pockets
Carried ammo capacity for primary and secondary weapons increased by 25%
Wheatgrass
Health increased by 25%
Rifleman
Start with ARK-103 Assault Rifle
S890
Start with an S890 Combat Shotgun
Segment Five - Claymore Enhancement
Green Fingered
Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore
Fire Trap
Claymore explosions set fire to surrounding area. Start with Claymore
Combat Engineer
20% chance to restore an expended Defense Kit. (10% for Horde Mode)
Burnout
During swarm attacks, fire damage is increased by 25%
Segment Six - Kill Chain Rewards
Second Wind
Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds)
Job Satisfaction
Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds)
Cloak and Dagger
Killing 15 zombies in rapid succession grants masking effect for 3 seconds
Heavy Bone
There is a chance that killing a special zombie will cause it to drop an MRL202 Commando (cooldown: 120 seconds)
Level 20 - Explosive Protection
Hollywood II
Explosives and fire damage dealt to yourself and your teammates reduced by 50%
Segment Seven - Weapon Enhancement
Broad Shoulders
Heavy weapon ammo capacity increased by 25%
Bullet Rain
All fully automatic weapons' reload speed increased by 25%
Third Hand
Killing 15 zombies in rapid succession instantly reloads your primary weapon
Nimble Fingers
Shotgun reload speed is increased by 25%
Segment Eight - Equipment Management
Party at my Place
Maximum Molotov capacity increased to 3 and Claymore capacity to 4
Pickpocket
Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)
Pocket Factory
You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum)
Impromptu
Special zombies are stunned by the Molotov's splash
Segment Nine - Advanced Explosives
Know-How
Molotovs and Claymores can kill 25% more targets
Hot Sauce
Molotov's splash damage increased by 100%
Ghost
Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned)
Heavy Stride
Claymore mines explode twice with a delay of 5 seconds, but each explosion can kill 15% fewer targets. Start with a Claymore
Level 30 - Ultimate Exterminator
Daredevil
When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2
⭐ Prestige Rank Perks
These permanent passive bonuses unlock through prestiging. They remain active even after subsequent prestiges and stack with regular perks.
Wheatgrass II
Health increased by 5%
Bullet Rain II
Shotgun and semi automatic weapons reload speed increased by 10%
Know-How II
Molotovs and Claymores can kill 10% more targets
Deep Pockets II
Carried ammo capacity for primary weapons increased by 10%
Dragon Hide II
Fire resistance for you and your team is increased by 10%
Roseship
Barbed wire can kill 10% more targets for the whole team
Oily Hands
Molotov throw distance is increased by 25%
Bandolier II
All defense kits you install can kill 10% more targets and have 10% more ammo capacity
🎯 Recommended Builds
🌟 Beginner Build - "Crowd Cleaner"
Focus on basic explosive effectiveness and survivability.
- Health Boost: +30% with both Wheatgrass perks
- Fire Immunity: 100% resistance, +10% team resistance
- Kill Potential: +35% more targets with explosives
🔥 Fire Build - "Pyromaniac"
Maximum molotov effectiveness and fire damage.
- Fire Duration: +75% longer burn time
- Swarm Bonus: +50% fire damage during swarms with Burnout
- Splash Damage: +100% splash, stuns specials
💣 Claymore Build - "Trap Master"
Maximum claymore effectiveness and strategic placement.
- Claymore Count: 5 total with Minefield + Party
- Smart Detonation: Only explode with 5+ targets
- Double Explosion: Heavy Stride gives second blast
- Fire Combo: Explosions create fire zones
🚀 Heavy Weapons Build - "Walking Arsenal"
Maximum heavy weapon damage and ammo capacity.
- RPG Damage: +100% with improved RPGL4
- MRL Kills: +50% more zombies per shot
- Ammo Capacity: +35% for all weapons
- Heavy Drops: Special zombies drop MRL202
🤝 Class Synergies
🔥 Exterminator + Hellraiser
Maximum explosive chaos. Fire and C4 everywhere.
Key Combo: Molotov zones + C4 spam = total annihilation
🛡️ Exterminator + Vanguard
Shield blocks, fire burns. Perfect defensive combo.
Key Combo: Vanguard shields chokepoint, Exterminator burns behind
🔧 Exterminator + Fixer
Explosive ammo meets explosive expert.
Key Combo: Supply bags fuel explosive mayhem
🌟 Tips for New Exterminator Players
- Swarm damage bonus: +25% during swarms - you're a defense MVP!
- Fire immunity: Dragon Hide = walk through your own fire
- Claymore placement: Chokepoints and stairs are gold
- Green Fingered: Smart mines wait for groups
- Kill chains matter: 15 kills = health/masking/equipment
- Hollywood II: Level 20 protects team from explosives
- Daredevil activates: 30+ zombies = +25% damage
- Pocket Factory: Infinite equipment over time
- DLC perks are powerful: Burnout for swarms, Heavy Stride for double boom
- Prestige priority: Know-How II for more kills per explosive