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💥 Exterminator Class Guide

Crowd Control Explosive Expert Defense Specialist

Core Role: Clear swarms with molotovs, claymores, and defensive bonuses

📊 Quick Stats

🔥
Molotov Cocktails

Area denial with fire

💣
Claymore Mines

Trap chokepoints

Swarm Damage

+25% during swarms

🛡️
Fire Immunity

100% fire resistance

💥 Core Ability: Firestarter

Crowd Control Master

Starting Equipment: Molotov and Shotgun

Special Ability: Deal 25% more damage during swarm attacks

Unique Feature: Excels at clearing large groups with fire and explosives

Team Buff: Defense durability +25% for all at level 10

Pro Tip: Your swarm damage bonus makes you invaluable during defense sections!

💥 Complete Exterminator Skill Tree

Core Ability

CORE
Firestarter

Start with Molotov and Shotgun. You deal 25% more damage during swarm attacks

💰 Free 📊 0 XP

Segment One - Fire Enhancement

LVL 1
Pyromaniac

Molotov's fire damage increased by 50%

💰 Free 📊 0 XP
LVL 2
Hangover

Molotovs burn 75% longer

💰 150 Supplies 📊 1,250 XP
LVL 3
Crowd Control

Push radius from melee attacks increased by 50%

💰 150 Supplies 📊 1,250 XP
DLC PERK
Minefield

The maximum number of Claymores is increased by 1, but they can kill 15% fewer targets. Start with a Claymore

💰 150 Supplies 📊 1,250 XP

Segment Two - Crowd Defense

LVL 4
Rage Mode

When pinned down by usual or special zombies you will automatically rise up and push your attackers back (cooldown 300 seconds)

💰 150 Supplies 📊 1,250 XP
LVL 5
All Elbows

Movement speed penalty when zombies are very close reduced by 100%

💰 150 Supplies 📊 1,250 XP
LVL 6
Rooted

You can never be pinned down by usual zombies (does not affect special zombies)

💰 150 Supplies 📊 1,250 XP
DLC PERK
Stop, Drop, and Roll

When you become incapacitated, you ignite enemies around you

💰 150 Supplies 📊 1,250 XP

Segment Three - Heavy Weapons

LVL 7
Dragon Hide

Fire resistance increased by 100%

💰 150 Supplies 📊 1,250 XP
LVL 8
Heavy Metal

Start with improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved

💰 150 Supplies 📊 1,250 XP
LVL 9
Heavy Metal II

Start with improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved

💰 150 Supplies 📊 1,250 XP
DLC PERK
Big Bang

Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved

💰 150 Supplies 📊 1,250 XP

Level 10 - Defense Enhancement

LVL 10
Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team

💰 Free 📊 1,500 XP

Segment Four - Personal Enhancement

LVL 11
Deep Pockets

Carried ammo capacity for primary and secondary weapons increased by 25%

💰 250 Supplies 📊 1,500 XP
LVL 12
Wheatgrass

Health increased by 25%

💰 250 Supplies 📊 1,500 XP
LVL 13
Rifleman

Start with ARK-103 Assault Rifle

💰 250 Supplies 📊 1,500 XP
DLC PERK
S890

Start with an S890 Combat Shotgun

💰 250 Supplies 📊 1,500 XP

Segment Five - Claymore Enhancement

LVL 14
Green Fingered

Your Claymores are rigged to explode only when there are at least 5 targets in the blast area. Start with Claymore

💰 250 Supplies 📊 1,500 XP
LVL 15
Fire Trap

Claymore explosions set fire to surrounding area. Start with Claymore

💰 350 Supplies 📊 1,750 XP
LVL 16
Combat Engineer

20% chance to restore an expended Defense Kit. (10% for Horde Mode)

💰 350 Supplies 📊 1,750 XP
DLC PERK
Burnout

During swarm attacks, fire damage is increased by 25%

💰 350 Supplies 📊 1,750 XP

Segment Six - Kill Chain Rewards

LVL 17
Second Wind

Instead of becoming incapacitated you will regain 25% health and keep going (cooldown 120 seconds)

💰 350 Supplies 📊 1,750 XP
LVL 18
Job Satisfaction

Killing 15 zombies in rapid succession grants temporary health boost (cooldown 30 seconds)

💰 350 Supplies 📊 1,750 XP
LVL 19
Cloak and Dagger

Killing 15 zombies in rapid succession grants masking effect for 3 seconds

💰 350 Supplies 📊 1,750 XP
DLC PERK
Heavy Bone

There is a chance that killing a special zombie will cause it to drop an MRL202 Commando (cooldown: 120 seconds)

💰 350 Supplies 📊 1,750 XP

Level 20 - Explosive Protection

LVL 20
Hollywood II

Explosives and fire damage dealt to yourself and your teammates reduced by 50%

💰 Free 📊 2,000 XP

Segment Seven - Weapon Enhancement

LVL 21
Broad Shoulders

Heavy weapon ammo capacity increased by 25%

💰 500 Supplies 📊 2,000 XP
LVL 22
Bullet Rain

All fully automatic weapons' reload speed increased by 25%

💰 500 Supplies 📊 2,000 XP
LVL 23
Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon

💰 500 Supplies 📊 2,000 XP
DLC PERK
Nimble Fingers

Shotgun reload speed is increased by 25%

💰 500 Supplies 📊 2,000 XP

Segment Eight - Equipment Management

LVL 24
Party at my Place

Maximum Molotov capacity increased to 3 and Claymore capacity to 4

💰 500 Supplies 📊 2,000 XP
LVL 25
Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)

💰 500 Supplies 📊 2,500 XP
LVL 26
Pocket Factory

You won't be able to pick equipment bags on the mission but your equipment will be constantly regenerating (150 seconds to replenish to maximum)

💰 500 Supplies 📊 2,500 XP
DLC PERK
Impromptu

Special zombies are stunned by the Molotov's splash

💰 500 Supplies 📊 2,500 XP

Segment Nine - Advanced Explosives

LVL 27
Know-How

Molotovs and Claymores can kill 25% more targets

💰 500 Supplies 📊 2,500 XP
LVL 28
Hot Sauce

Molotov's splash damage increased by 100%

💰 500 Supplies 📊 2,500 XP
LVL 29
Ghost

Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned)

💰 500 Supplies 📊 2,500 XP
DLC PERK
Heavy Stride

Claymore mines explode twice with a delay of 5 seconds, but each explosion can kill 15% fewer targets. Start with a Claymore

💰 500 Supplies 📊 2,500 XP

Level 30 - Ultimate Exterminator

LVL 30
Daredevil

When there are more than 30 zombies in the area, firearm damage is increased by 25% and number of melee strikes before becoming fatigued increased by 2

💰 Free 📊 3,500 XP

⭐ Prestige Rank Perks

These permanent passive bonuses unlock through prestiging. They remain active even after subsequent prestiges and stack with regular perks.

RANK 1
Wheatgrass II

Health increased by 5%

💰 7,500 Yellow Coins
RANK 2
Bullet Rain II

Shotgun and semi automatic weapons reload speed increased by 10%

💰 7,500 Yellow Coins
RANK 3
Know-How II

Molotovs and Claymores can kill 10% more targets

💰 7,500 Yellow Coins
RANK 4
Deep Pockets II

Carried ammo capacity for primary weapons increased by 10%

💰 7,500 Yellow Coins
RANK 6
Dragon Hide II

Fire resistance for you and your team is increased by 10%

💰 7,500 Yellow Coins
RANK 7
Roseship

Barbed wire can kill 10% more targets for the whole team

💰 7,500 Yellow Coins
RANK 8
Oily Hands

Molotov throw distance is increased by 25%

💰 7,500 Yellow Coins
RANK 9
Bandolier II

All defense kits you install can kill 10% more targets and have 10% more ammo capacity

💰 7,500 Yellow Coins
💡 Note: Prestige Rank 5 rewards a Platinum Frame. The remaining prestige perks (Ranks 6-9) provide additional passive bonuses. Focus on Know-How II for explosive power and Dragon Hide II for team fire resistance!

🎯 Recommended Builds

🌟 Beginner Build - "Crowd Cleaner"

Focus on basic explosive effectiveness and survivability.

Essential Perks: Pyromaniac Dragon Hide Wheatgrass Job Satisfaction Party at my Place Know-How
Prestige Focus: Wheatgrass II Know-How II Dragon Hide II
  • Health Boost: +30% with both Wheatgrass perks
  • Fire Immunity: 100% resistance, +10% team resistance
  • Kill Potential: +35% more targets with explosives
💡 Tip: Focus on area denial with fire - your swarm damage bonus is huge!

🔥 Fire Build - "Pyromaniac"

Maximum molotov effectiveness and fire damage.

Essential Perks: Hangover Hot Sauce Pocket Factory
DLC Perks: Stop, Drop, and Roll Burnout Impromptu
Prestige Focus: Oily Hands
  • Fire Duration: +75% longer burn time
  • Swarm Bonus: +50% fire damage during swarms with Burnout
  • Splash Damage: +100% splash, stuns specials

💣 Claymore Build - "Trap Master"

Maximum claymore effectiveness and strategic placement.

Essential Perks: Green Fingered Fire Trap Combat Engineer Party at my Place
DLC Perks: Minefield Heavy Stride
  • Claymore Count: 5 total with Minefield + Party
  • Smart Detonation: Only explode with 5+ targets
  • Double Explosion: Heavy Stride gives second blast
  • Fire Combo: Explosions create fire zones

🚀 Heavy Weapons Build - "Walking Arsenal"

Maximum heavy weapon damage and ammo capacity.

Essential Perks: Heavy Metal Heavy Metal II Broad Shoulders Deep Pockets
DLC Perks: Big Bang Heavy Bone
Prestige Focus: Deep Pockets II
  • RPG Damage: +100% with improved RPGL4
  • MRL Kills: +50% more zombies per shot
  • Ammo Capacity: +35% for all weapons
  • Heavy Drops: Special zombies drop MRL202

🤝 Class Synergies

🔥 Exterminator + Hellraiser

Maximum explosive chaos. Fire and C4 everywhere.

EXCELLENT

Key Combo: Molotov zones + C4 spam = total annihilation

🛡️ Exterminator + Vanguard

Shield blocks, fire burns. Perfect defensive combo.

EXCELLENT

Key Combo: Vanguard shields chokepoint, Exterminator burns behind

🔧 Exterminator + Fixer

Explosive ammo meets explosive expert.

GOOD

Key Combo: Supply bags fuel explosive mayhem

🌟 Tips for New Exterminator Players

  1. Swarm damage bonus: +25% during swarms - you're a defense MVP!
  2. Fire immunity: Dragon Hide = walk through your own fire
  3. Claymore placement: Chokepoints and stairs are gold
  4. Green Fingered: Smart mines wait for groups
  5. Kill chains matter: 15 kills = health/masking/equipment
  6. Hollywood II: Level 20 protects team from explosives
  7. Daredevil activates: 30+ zombies = +25% damage
  8. Pocket Factory: Infinite equipment over time
  9. DLC perks are powerful: Burnout for swarms, Heavy Stride for double boom
  10. Prestige priority: Know-How II for more kills per explosive