🔧 Fixer Class Guide
Core Role: Supply team with explosive ammo and masking gas for tactical advantages
📊 Quick Stats
Explosive ammo for team
Invisibility + temp health
100% faster revival speed
+10% capacity for all
🔧 Core Ability: Mule
Supply Specialist
Starting Equipment: Supply Bag and Scout Rifle
Supply Bag: Grants explosive ammo to teammates (4 uses base)
Team Buff: Increase carried ammo capacity by 10% for all teammates
Unique Feature: Can provide masking grenades for stealth gameplay
Pro Tip: Your supply bags are the team's lifeline - place them strategically!
🔧 Complete Fixer Skill Tree
Core Ability
Mule
Start with a Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates
Segment One - Supply Enhancement
Kickback
When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo
Armory
Using a Supply Bag gives a 20% chance to restore one equipment charge. But the bag owner can only restore his equipment when someone else gains this benefit from his bag
Stand by Me
Increases firearm damage by 100% for 10 seconds when reviving or unpinning a teammate
It Might Work
You can restore a depleted automatic turret with a 20% chance (10% for the Horde mode)
Segment Two - Masking Grenade Skills
Night Owl
Masking Grenades grant an additional temporary health boost. Start with Masking Grenades
Side Effects
Masking Grenade gas is lethal to zombies. Start with Masking Grenades
Give 'em Hell
Reviving a teammate grants explosive ammo for both of you
No Need for Instructions
Automatic turrets placed by you and your allies deal 25% more damage
Segment Three - Revival Skills
Knock Knock
You start with a Breaching Charge
Paramedic
Revive speed increased by 100%
Cloakroom
Reviving a teammate grants masking effect for 3 seconds for both of you
Cheer Up
Reviving a teammate refills one equipment charge for both of you
Level 10 - Emergency Revival
Please Stand Up
If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up (cooldown 60 seconds)
Segment Four - Personal Enhancement
My Round I
Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates
Wheatgrass
Health increased by 25%
Gunner
Start with Sporting Carbine Pac-15
Scrap Metal... Again
All equipment bags within 20 meters will be automatically marked if you have no equipment charges
Segment Five - Equipment Management
One for the Road
Max Masking Grenade and Supply Bag capacity increased to 2. However Masking Grenade effect duration decreased by 3 seconds and Supply Bag contains 25% less explosive ammo
Pickpocket
Kill 15 zombies in rapid succession refills one equipment charge (cooldown 90 seconds)
Scavenger
Killing special zombie restores one equipment charge (cooldown 90 seconds)
I Am Not a Snack
There is a chance that killing a special zombie will cause it to drop an equipment bag (cooldown: 180 seconds)
Segment Six - Ammo Restoration
Instant Replay
Anyone that uses your supply bag restores 20% of their primary weapon ammunition (base 10%)
Under the Table
Anyone entering Masking Grenade gas cloud restores 10% of primary weapon ammo
Go Get 'Em
Reviving a teammate will restore 25% of primary weapon's ammunition for you and your teammate
Almost Missed
Damage to marked enemies is increased by 10% for you and your team
Level 20 - Equipment Efficiency
Efficiency
Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds
Segment Seven - Weapon Enhancement
Lightning Hands
All semi automatic rifles' reload speed increased by 25%
Power Shot
All semi automatic rifles gain increased penetration
Casull 6
Start with a Casull 6 in your secondary weapon slot
It Ain't Much but...
The first 5% of ammo in the primary weapon's magazine will be explosive for the entire team
Segment Eight - Advanced Equipment
Fourth of July
Your Supply Bag can be used 1 more time(s) before depleting (base 4 uses)
Shadow Walker
Masking Grenade effect duration increased by 2 seconds (base 6 seconds)
Darkness Falls
Masking Grenade gas cloud duration is increased by 7 seconds (base 5 seconds)
Hidden Pocket
Using a Supply Bag additionally restores the secondary weapon's ammunition
Segment Nine - Heavy Support
My Round II
Increase carried ammo capacity for heavy weapons by 10% for all teammates
Bandolier
Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team [base: 4 Mortar ammo, 200 machinegun ammo]
The Big Five 0
Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved [base: 6 ammo]
3 in 1
The first use of a placed Supply Bag will restore 10% health to you and your allies, but its total usage number is reduced by 1
Level 30 - Ultimate Fixer
Corporate Power Nap
Unequipped weapon automatically reloads every 10 seconds for all teammates
⭐ Prestige Rank Perks
These permanent passive bonuses unlock through prestiging. They remain active even after subsequent prestiges and stack with regular perks.
Knock Knock II
10% chance of using Breaching Charge without spending it
Paramedic II
Revive speed increased by 25%
My Round III
Carried ammo capacity increased for primary and secondary weapons by 5% for you and all teammates
Bounty Hunter
Deal 10% more damage to special zombies
Go Get 'Em II
Reviving a teammate will restore 10% of the primary weapon's ammunition for you and your teammate
I Made It Myself!
Autoturret ammunition is increased by 10% for the whole team
Kevlar
After reviving an ally, both of you take 25% less damage for 5 seconds
Sleight of Hand
Switch weapons 25% faster
🎯 Recommended Builds
🌟 Beginner Build - "Team Support"
Focus on basic support and survivability. Perfect for learning the class.
- Health Boost: +25% from Wheatgrass
- Fast Revive: 125% faster with both Paramedic perks
- Supply Efficiency: 5 uses per bag with Fourth of July
💨 Masking Build - "Invisible Army"
Maximum masking effectiveness for stealth gameplay.
- Masking Duration: 8 seconds effect, 12 seconds cloud
- Lethal Gas: Kills zombies in cloud
- Ammo Restoration: 10% from entering cloud
⚔️ Combat Support Build - "Battle Supplier"
Aggressive support through combat and damage buffs.
- Damage Boost: +100% after reviving, +10% to marked enemies
- Team Explosive: First 5% of magazine explosive for all
- Turret Boost: +25% damage for all turrets
🏗️ Heavy Defense Build - "Fortress"
Maximum defense durability and heavy weapon support.
- Ammo Capacity: +25% for team (with all perks)
- Defense Durability: +25% for all defenses
- Turret Support: +25% damage, +10% ammo, can restore
🤝 Class Synergies
💥 Fixer + Hellraiser
Maximum explosive potential. Supply bags fuel endless explosions.
Key Combo: Explosive ammo + C4 spam = total destruction
🔫 Fixer + Gunslinger
Ammo efficiency masters. Never run out of bullets.
Key Combo: Supply bags + headshot chains = infinite ammo
🏥 Fixer + Medic
Ultimate support duo. Healing + supplies for days.
Key Combo: Masking for safe heals, supplies for sustained fights
🌟 Tips for New Fixer Players
- Place bags strategically: Before defense points, not randomly
- Masking saves lives: Use for revives and escapes
- Explosive ammo priority: Give to high DPS teammates first
- Please Stand Up is clutch: Can save entire runs at level 10
- Corporate Power Nap: Level 30 auto-reload is game-changing
- Revive bonuses stack: Multiple perks trigger on revive
- Side Effects kills: Masking gas damages zombies
- One for the Road trade-off: More bags but weaker effects
- DLC perks are powerful: Turret buffs and team damage
- Prestige priority: My Round III for team ammo capacity