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🔧 Fixer Class Guide

Support Specialist Equipment Master Team Buffer

Core Role: Supply team with explosive ammo and masking gas for tactical advantages

📊 Quick Stats

💼
Supply Bag

Explosive ammo for team

💨
Masking Gas

Invisibility + temp health

Fast Revive

100% faster revival speed

📦
Team Ammo

+10% capacity for all

🔧 Core Ability: Mule

Supply Specialist

Starting Equipment: Supply Bag and Scout Rifle

Supply Bag: Grants explosive ammo to teammates (4 uses base)

Team Buff: Increase carried ammo capacity by 10% for all teammates

Unique Feature: Can provide masking grenades for stealth gameplay

Pro Tip: Your supply bags are the team's lifeline - place them strategically!

🔧 Complete Fixer Skill Tree

Core Ability

CORE
Mule

Start with a Supply Bag and Scout Rifle. Increase carried ammo capacity for primary and secondary weapons by 10% for all teammates

💰 Free 📊 0 XP

Segment One - Supply Enhancement

LVL 1
Kickback

When a teammate uses your Supply Bag there is a 20% chance you will also gain explosive ammo

💰 150 Supplies 📊 0 XP
LVL 2
Armory

Using a Supply Bag gives a 20% chance to restore one equipment charge. But the bag owner can only restore his equipment when someone else gains this benefit from his bag

💰 150 Supplies 📊 1,250 XP
LVL 3
Stand by Me

Increases firearm damage by 100% for 10 seconds when reviving or unpinning a teammate

💰 150 Supplies 📊 1,250 XP
DLC PERK
It Might Work

You can restore a depleted automatic turret with a 20% chance (10% for the Horde mode)

💰 150 Supplies 📊 1,250 XP

Segment Two - Masking Grenade Skills

LVL 4
Night Owl

Masking Grenades grant an additional temporary health boost. Start with Masking Grenades

💰 150 Supplies 📊 1,250 XP
LVL 5
Side Effects

Masking Grenade gas is lethal to zombies. Start with Masking Grenades

💰 150 Supplies 📊 1,250 XP
LVL 6
Give 'em Hell

Reviving a teammate grants explosive ammo for both of you

💰 150 Supplies 📊 1,250 XP
DLC PERK
No Need for Instructions

Automatic turrets placed by you and your allies deal 25% more damage

💰 150 Supplies 📊 1,250 XP

Segment Three - Revival Skills

LVL 7
Knock Knock

You start with a Breaching Charge

💰 150 Supplies 📊 1,250 XP
LVL 8
Paramedic

Revive speed increased by 100%

💰 150 Supplies 📊 1,250 XP
LVL 9
Cloakroom

Reviving a teammate grants masking effect for 3 seconds for both of you

💰 150 Supplies 📊 1,250 XP
DLC PERK
Cheer Up

Reviving a teammate refills one equipment charge for both of you

💰 150 Supplies 📊 1,250 XP

Level 10 - Emergency Revival

LVL 10
Please Stand Up

If everyone in a team is incapacitated or pinned by a zombie then the Fixer is able to stand up (cooldown 60 seconds)

💰 Free 📊 1,500 XP

Segment Four - Personal Enhancement

LVL 11
My Round I

Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates

💰 250 Supplies 📊 1,500 XP
LVL 12
Wheatgrass

Health increased by 25%

💰 250 Supplies 📊 1,500 XP
LVL 13
Gunner

Start with Sporting Carbine Pac-15

💰 250 Supplies 📊 1,500 XP
DLC PERK
Scrap Metal... Again

All equipment bags within 20 meters will be automatically marked if you have no equipment charges

💰 250 Supplies 📊 1,500 XP

Segment Five - Equipment Management

LVL 14
One for the Road

Max Masking Grenade and Supply Bag capacity increased to 2. However Masking Grenade effect duration decreased by 3 seconds and Supply Bag contains 25% less explosive ammo

💰 250 Supplies 📊 1,500 XP
LVL 15
Pickpocket

Kill 15 zombies in rapid succession refills one equipment charge (cooldown 90 seconds)

💰 350 Supplies 📊 1,750 XP
LVL 16
Scavenger

Killing special zombie restores one equipment charge (cooldown 90 seconds)

💰 350 Supplies 📊 1,750 XP
DLC PERK
I Am Not a Snack

There is a chance that killing a special zombie will cause it to drop an equipment bag (cooldown: 180 seconds)

💰 350 Supplies 📊 1,750 XP

Segment Six - Ammo Restoration

LVL 17
Instant Replay

Anyone that uses your supply bag restores 20% of their primary weapon ammunition (base 10%)

💰 350 Supplies 📊 1,750 XP
LVL 18
Under the Table

Anyone entering Masking Grenade gas cloud restores 10% of primary weapon ammo

💰 350 Supplies 📊 1,750 XP
LVL 19
Go Get 'Em

Reviving a teammate will restore 25% of primary weapon's ammunition for you and your teammate

💰 350 Supplies 📊 1,750 XP
DLC PERK
Almost Missed

Damage to marked enemies is increased by 10% for you and your team

💰 350 Supplies 📊 1,750 XP

Level 20 - Equipment Efficiency

LVL 20
Efficiency

Supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 2 seconds

💰 Free 📊 2,000 XP

Segment Seven - Weapon Enhancement

LVL 21
Lightning Hands

All semi automatic rifles' reload speed increased by 25%

💰 500 Supplies 📊 2,000 XP
LVL 22
Power Shot

All semi automatic rifles gain increased penetration

💰 500 Supplies 📊 2,000 XP
LVL 23
Casull 6

Start with a Casull 6 in your secondary weapon slot

💰 500 Supplies 📊 2,000 XP
DLC PERK
It Ain't Much but...

The first 5% of ammo in the primary weapon's magazine will be explosive for the entire team

💰 500 Supplies 📊 2,000 XP

Segment Eight - Advanced Equipment

LVL 24
Fourth of July

Your Supply Bag can be used 1 more time(s) before depleting (base 4 uses)

💰 500 Supplies 📊 2,000 XP
LVL 25
Shadow Walker

Masking Grenade effect duration increased by 2 seconds (base 6 seconds)

💰 500 Supplies 📊 2,500 XP
LVL 26
Darkness Falls

Masking Grenade gas cloud duration is increased by 7 seconds (base 5 seconds)

💰 500 Supplies 📊 2,500 XP
DLC PERK
Hidden Pocket

Using a Supply Bag additionally restores the secondary weapon's ammunition

💰 500 Supplies 📊 2,500 XP

Segment Nine - Heavy Support

LVL 27
My Round II

Increase carried ammo capacity for heavy weapons by 10% for all teammates

💰 500 Supplies 📊 2,500 XP
LVL 28
Bandolier

Mortar and Stationary machinegun ammo capacity increased by 25% for all team. Durability of defenses increased by 25% for all team [base: 4 Mortar ammo, 200 machinegun ammo]

💰 500 Supplies 📊 2,500 XP
LVL 29
The Big Five 0

Start with improved BF25 Payload Rifle that deals 50% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved [base: 6 ammo]

💰 500 Supplies 📊 2,500 XP
DLC PERK
3 in 1

The first use of a placed Supply Bag will restore 10% health to you and your allies, but its total usage number is reduced by 1

💰 500 Supplies 📊 2,500 XP

Level 30 - Ultimate Fixer

LVL 30
Corporate Power Nap

Unequipped weapon automatically reloads every 10 seconds for all teammates

💰 Free 📊 3,500 XP

⭐ Prestige Rank Perks

These permanent passive bonuses unlock through prestiging. They remain active even after subsequent prestiges and stack with regular perks.

RANK 1
Knock Knock II

10% chance of using Breaching Charge without spending it

💰 7,500 Yellow Coins
RANK 2
Paramedic II

Revive speed increased by 25%

💰 7,500 Yellow Coins
RANK 3
My Round III

Carried ammo capacity increased for primary and secondary weapons by 5% for you and all teammates

💰 7,500 Yellow Coins
RANK 4
Bounty Hunter

Deal 10% more damage to special zombies

💰 7,500 Yellow Coins
RANK 6
Go Get 'Em II

Reviving a teammate will restore 10% of the primary weapon's ammunition for you and your teammate

💰 7,500 Yellow Coins
RANK 7
I Made It Myself!

Autoturret ammunition is increased by 10% for the whole team

💰 7,500 Yellow Coins
RANK 8
Kevlar

After reviving an ally, both of you take 25% less damage for 5 seconds

💰 7,500 Yellow Coins
RANK 9
Sleight of Hand

Switch weapons 25% faster

💰 7,500 Yellow Coins
💡 Note: Prestige Rank 5 rewards a Platinum Frame. The remaining prestige perks (Ranks 6-9) provide additional passive bonuses. Focus on My Round III for team ammo and Paramedic II for fast revives!

🎯 Recommended Builds

🌟 Beginner Build - "Team Support"

Focus on basic support and survivability. Perfect for learning the class.

Essential Perks: Kickback Night Owl Paramedic Wheatgrass Pickpocket Fourth of July
Prestige Focus: Paramedic II My Round III Kevlar
  • Health Boost: +25% from Wheatgrass
  • Fast Revive: 125% faster with both Paramedic perks
  • Supply Efficiency: 5 uses per bag with Fourth of July
💡 Tip: Focus on keeping teammates supplied and reviving quickly!

💨 Masking Build - "Invisible Army"

Maximum masking effectiveness for stealth gameplay.

Essential Perks: Side Effects Cloakroom One for the Road Under the Table Shadow Walker Darkness Falls
DLC Perks: Cheer Up Almost Missed
  • Masking Duration: 8 seconds effect, 12 seconds cloud
  • Lethal Gas: Kills zombies in cloud
  • Ammo Restoration: 10% from entering cloud

⚔️ Combat Support Build - "Battle Supplier"

Aggressive support through combat and damage buffs.

Essential Perks: Stand by Me Give 'em Hell Instant Replay Lightning Hands Power Shot The Big Five 0
DLC Perks: No Need for Instructions It Ain't Much but...
Prestige Focus: Bounty Hunter
  • Damage Boost: +100% after reviving, +10% to marked enemies
  • Team Explosive: First 5% of magazine explosive for all
  • Turret Boost: +25% damage for all turrets

🏗️ Heavy Defense Build - "Fortress"

Maximum defense durability and heavy weapon support.

Essential Perks: My Round I My Round II Bandolier Knock Knock
DLC Perks: It Might Work No Need for Instructions 3 in 1
Prestige Focus: I Made It Myself!
  • Ammo Capacity: +25% for team (with all perks)
  • Defense Durability: +25% for all defenses
  • Turret Support: +25% damage, +10% ammo, can restore

🤝 Class Synergies

💥 Fixer + Hellraiser

Maximum explosive potential. Supply bags fuel endless explosions.

EXCELLENT

Key Combo: Explosive ammo + C4 spam = total destruction

🔫 Fixer + Gunslinger

Ammo efficiency masters. Never run out of bullets.

EXCELLENT

Key Combo: Supply bags + headshot chains = infinite ammo

🏥 Fixer + Medic

Ultimate support duo. Healing + supplies for days.

GOOD

Key Combo: Masking for safe heals, supplies for sustained fights

🌟 Tips for New Fixer Players

  1. Place bags strategically: Before defense points, not randomly
  2. Masking saves lives: Use for revives and escapes
  3. Explosive ammo priority: Give to high DPS teammates first
  4. Please Stand Up is clutch: Can save entire runs at level 10
  5. Corporate Power Nap: Level 30 auto-reload is game-changing
  6. Revive bonuses stack: Multiple perks trigger on revive
  7. Side Effects kills: Masking gas damages zombies
  8. One for the Road trade-off: More bags but weaker effects
  9. DLC perks are powerful: Turret buffs and team damage
  10. Prestige priority: My Round III for team ammo capacity