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Classes & Builds Hub

Spoiler-light summaries for brand-new players. Full perk pages linked below.

Quick role matrix

graph TB Team[Team Needs] --> Heal[Heals/Revives] Team --> Ammo[Ammo/Utility] Team --> DPS[DPS] Team --> CC[Crowd Control] Team --> Front[Frontline] Heal --- Medic Ammo --- Fixer DPS --- Gunslinger DPS --- Hellraiser CC --- Exterminator CC --- Slasher Ammo --- Dronemaster Front --- Vanguard

Class snapshots

Medic

Role: Healer/support. Keep the team alive and moving.

Why pick: Easiest safety net for new squads.

Open Medic perks & starter build

Fixer

Role: Ammo & utility. Supply bags, team sustain.

Why pick: Smooths ammo economy; great for learning.

Open Fixer perks & starter build

Gunslinger

Role: Straightforward ranged DPS.

Why pick: Simple and effective gunplay to learn core combat.

Open Gunslinger perks & starter build

Exterminator

Role: Fire & add-clear (Molotovs).

Why pick: Excellent horde control for beginners.

Open Exterminator perks & starter build

Slasher

Role: Melee control & stuns.

Why pick: Crowd control with forgiving ammo demands.

Open Slasher perks & starter build

Hellraiser

Role: Explosives/DPS.

Why pick: Clears clustered swarms quickly.

Open Hellraiser perks & starter build

Dronemaster

Role: Drone utility & control.

Why pick: Flexible support with gadget play.

Open Dronemaster perks & starter build

Vanguard

Role: Shielded frontline.

Why pick: Stabilizes chokepoints for new teams.

Open Vanguard perks & starter build