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🔥 Hellraiser Class Guide

Explosive DPS Area Denial Heavy Weapons

Core Role: Rain destruction with C4, improved explosives, and heavy weapons

📊 Quick Stats

💣
C4 Charges

Remote detonation

🚀
Hailstorm MGL

Grenade launcher start

💥
Explosive Expert

100% more explosive damage

🛡️
Self-Damage Immunity

100% self-explosive resist

🔥 Core Ability: Demoman

Explosive Specialist

Starting Equipment: C4, Shotgun and Hailstorm MGL

Special Ability: Start with a grenade launcher - unique to Hellraiser!

Unique Feature: Only class that starts with heavy weapon (MGL)

Team Buff: +25% explosive kills for whole team at level 10

Pro Tip: Your MGL gives instant crowd control from the start!

🔥 Complete Hellraiser Skill Tree

Core Ability

CORE
Demoman

Start with C4, Shotgun and Hailstorm MGL

💰 Free 📊 0 XP

Segment One - C4 Enhancement

LVL 1
Throwing Arm

Throw distance of a C4 increased by 50%

💰 Free 📊 0 XP
LVL 2
Here Kitty

C4 will attract zombies for 5 seconds after being planted but can kill 35% less targets (base: 14)

💰 150 Supplies 📊 1,250 XP
LVL 3
Not Today

You may become incapacitated 1 additional time before dying

💰 150 Supplies 📊 1,250 XP
DLC PERK
The Perfect Composition

The explosion radius of C4 and Claymores is increased by 25%

💰 150 Supplies 📊 1,250 XP

Segment Two - Claymore Skills

LVL 4
Welcome Mat

Upon trigger Claymores will attract zombies for 3 seconds before explosion. Start with Claymores

💰 150 Supplies 📊 1,250 XP
LVL 5
Green Fingered

Planting speed of Claymores is increased by 50%. 25% chance to plant the Claymore at no cost to your equipment. Start with Claymores

💰 150 Supplies 📊 1,250 XP
LVL 6
Welcoming Committee

Any mortar used by you or teammates can kill 25% more targets (base: 40)

💰 150 Supplies 📊 1,250 XP
DLC PERK
Impact Grenades

Projectiles fired from the Hailstorm MGL explode upon contact

💰 150 Supplies 📊 1,250 XP

Segment Three - Explosive Enhancement

LVL 7
Unshakeable

Self-inflicted explosive damage reduced by 100%

💰 150 Supplies 📊 1,250 XP
LVL 8
Directed Blast

You deal 100% more damage to zombies with all explosives

💰 150 Supplies 📊 1,250 XP
LVL 9
Nimble Thumbs

All shotguns' reload speed increased by 50%

💰 150 Supplies 📊 1,250 XP
DLC PERK
You've Worn Me Out

Killing enemies with equipment restores 2 grenades for the Hailstorm MGL

💰 150 Supplies 📊 1,250 XP

Level 10 - Team Explosive Boost

LVL 10
Demolition Squad

Explosive equipment can kill 25% more targets. Applies for the whole team

💰 Free 📊 1,500 XP

Segment Four - Personal Enhancement

LVL 11
Bounty Hunter

Deal 25% more damage to special zombies

💰 250 Supplies 📊 1,500 XP
LVL 12
Wheatgrass

Health increased by 25%

💰 250 Supplies 📊 1,500 XP
LVL 13
Walk Softly

Start with a S890 shotgun

💰 250 Supplies 📊 1,500 XP
DLC PERK
Smells Like Gunpowder

All Hailstorm MGLs within 10 meters will be automatically marked if you don't have a heavy weapon

💰 250 Supplies 📊 1,500 XP

Segment Five - Equipment Management

LVL 14
Tooled Up

Increase Claymore capacity to 4 and C4 capacity to 3

💰 250 Supplies 📊 1,500 XP
LVL 15
Pickpocket

Killing 15 zombies in rapid succession refills one equipment charge (cooldown 60 seconds)

💰 350 Supplies 📊 1,750 XP
LVL 16
I'll Take That

Killing a special zombie restores one equipment charge (cooldown 60 seconds)

💰 350 Supplies 📊 1,750 XP
DLC PERK
Shrapnel

All your explosives can kill 10% more targets

💰 350 Supplies 📊 1,750 XP

Segment Six - Ammo Restoration

LVL 17
Free Refill I

Restores 1% of primary weapon ammo for each kill made with equipment

💰 350 Supplies 📊 1,750 XP
LVL 18
Free Refill II

Each kill made with equipment restores 1 round to your primary weapon magazine

💰 350 Supplies 📊 1,750 XP
LVL 19
Third Hand

Killing 15 zombies in rapid succession instantly reloads your primary weapon

💰 350 Supplies 📊 1,750 XP
DLC PERK
Free Refill III

There is a chance that killing a special zombie will cause it to drop a Hailstorm MGL (cooldown: 180 seconds)

💰 350 Supplies 📊 1,750 XP

Level 20 - Explosive Protection

LVL 20
Hollywood

Explosive and fire damage dealt to yourself and your teammates reduced by 30%

💰 Free 📊 2,000 XP

Segment Seven - Advanced Combat

LVL 21
Scorched Earth

Claymore and C4 explosions will set the nearby area on fire

💰 500 Supplies 📊 2,000 XP
LVL 22
Deep Pockets

Carried ammo capacity for heavy weapon increased by 35%

💰 500 Supplies 📊 2,000 XP
LVL 23
Hole Punch

Shotgun range increased by 50%

💰 500 Supplies 📊 2,000 XP
DLC PERK
Alert Red!

C4 explosions also release a gas cloud that hurts zombies

💰 500 Supplies 📊 2,000 XP

Segment Eight - Heavy Weapons

LVL 24
Senjata

Start with a Senjata PDW in your secondary weapon slot

💰 500 Supplies 📊 2,000 XP
LVL 25
Thumper

Start with a Thumper GL in your secondary weapon slot

💰 500 Supplies 📊 2,500 XP
LVL 26
Heavy Rain

Start with improved Hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickups for you also improved [base: 8 ammo]

💰 500 Supplies 📊 2,500 XP
DLC PERK
Ride of the Valkyries

Start with an improved Multi-shot Rocket Launcher that kills 50% more zombies. All MRL202 Commando pickups for you are also improved [base: 4 ammo]

💰 500 Supplies 📊 2,500 XP

Segment Nine - Final Enhancement

LVL 27
Knock Knock

Start with a Breaching Charge

💰 500 Supplies 📊 2,500 XP
LVL 28
Job Satisfaction

Killing 15 zombies in rapid succession grants a temporary health boost

💰 500 Supplies 📊 2,500 XP
LVL 29
Predator

Killing special zombies boosts firearm damage by 50% for 10 seconds

💰 500 Supplies 📊 2,500 XP
DLC PERK
All Around is Ashes

The Thumper GL deals 25% increased damage

💰 500 Supplies 📊 2,500 XP

Level 30 - Ultimate Hellraiser

LVL 30
Technician

C4, Claymore Landmines and MGL can kill 25% more targets

💰 Free 📊 3,500 XP

⭐ Prestige Rank Perks

These permanent passive bonuses unlock through prestiging. They remain active even after subsequent prestiges and stack with regular perks.

RANK 1
Throwing Arm II

Throw distance of a C4 increased by 25%

💰 7,500 Yellow Coins
RANK 2
Sleight of Hand

Switch weapons 25% faster

💰 7,500 Yellow Coins
RANK 3
Directed Blast II

Your explosives can kill 10% more targets

💰 7,500 Yellow Coins
RANK 4
Thumper II

Carried ammo capacity for Thumper GL increased by 1

💰 7,500 Yellow Coins
RANK 6
Hole Punch II

A 50% range increase for pistols and secondary SMGs

💰 7,500 Yellow Coins
RANK 7
Blink of an Eye

The reload speed of secondary weapons is increased by 15%

💰 7,500 Yellow Coins
RANK 8
Knock Knock II

10% chance of using a Breaching Charge without spending it

💰 7,500 Yellow Coins
RANK 9
Directed Blast III

Your explosives can kill 5% more targets

💰 7,500 Yellow Coins
💡 Note: Prestige Rank 5 rewards a Platinum Frame. The remaining prestige perks (Ranks 6-9) provide additional passive bonuses. Focus on Directed Blast II & III for maximum explosive power!

🎯 Recommended Builds

🌟 Beginner Build - "Boom Basics"

Focus on explosive safety and basic effectiveness.

Essential Perks: Throwing Arm Unshakeable Directed Blast Wheatgrass Tooled Up Heavy Rain
Prestige Focus: Throwing Arm II Directed Blast II Directed Blast III
  • C4 Range: +75% throw distance with both perks
  • Self-Damage: 100% immunity to own explosives
  • Kill Potential: +15% more kills with all prestige perks
💡 Tip: Unshakeable is essential - blow yourself up without consequences!

💣 C4 Master Build - "Remote Control"

Maximum C4 effectiveness and tactical usage.

Essential Perks: Here Kitty Tooled Up Scorched Earth Technician
DLC Perks: The Perfect Composition Alert Red! Shrapnel
  • C4 Count: 3 charges with Tooled Up
  • Blast Radius: +25% with Perfect Composition
  • Extra Effects: Fire zones + gas clouds
  • Zombie Lure: 5 seconds attraction time

🚀 Heavy Weapons Build - "Walking Artillery"

Maximum MGL and heavy weapon effectiveness.

Essential Perks: Heavy Rain Deep Pockets Thumper Predator
DLC Perks: Impact Grenades You've Worn Me Out Ride of the Valkyries All Around is Ashes
Prestige Focus: Thumper II
  • MGL Power: +50% damage, +50% ammo
  • MRL Effectiveness: +50% more zombie kills
  • Thumper Damage: +25% with DLC perk
  • Ammo Capacity: +35% for heavy weapons

💥 Claymore Trap Build - "Minefield"

Strategic area denial with enhanced claymores.

Essential Perks: Welcome Mat Green Fingered Tooled Up Scorched Earth
DLC Perks: The Perfect Composition
  • Claymore Count: 4 mines with Tooled Up
  • Plant Speed: +50% faster placement
  • Free Plants: 25% chance no cost
  • Fire Zones: Explosions create fire areas
  • Zombie Lure: 3 seconds attraction before boom

🤝 Class Synergies

💥 Hellraiser + Exterminator

Maximum explosive chaos. C4 and molotovs everywhere.

EXCELLENT

Key Combo: C4 zones + Molotov fire = total destruction

🔧 Hellraiser + Fixer

Explosive ammo meets explosive expert.

EXCELLENT

Key Combo: Supply bags fuel endless C4 spam

🔫 Hellraiser + Gunslinger

Explosives clear crowds, guns finish stragglers.

GOOD

Key Combo: War Face + explosive kills = massive damage

🌟 Tips for New Hellraiser Players

  1. Start with MGL: Only class with heavy weapon from start!
  2. Unshakeable is mandatory: 100% self-damage immunity
  3. C4 placement: Throw far ahead, detonate when surrounded
  4. Here Kitty strategy: Plant C4 as zombie lure
  5. Directed Blast doubles damage: 100% more explosive damage
  6. Demolition Squad: Level 10 buffs entire team's explosives
  7. Hollywood protects team: 30% less explosive damage to all
  8. Technician is huge: +25% kills on all explosives at level 30
  9. DLC perks synergy: Alert Red + Scorched Earth = area denial
  10. Prestige priority: Directed Blast II & III for kill potential