Missions & Maps
Spoiler-light route habits and map-agnostic advice for brand-new players.
Universal mission habits
- Noise discipline: Silence first wave with suppressed shots; alarms wake the neighborhood.
- Loot phase: Clear room → then loot. Don’t split.
- Hold prep: Barbed wire at chokepoints, voltage on breach lanes, turret covering flanks.
- Specials callouts: Use ping + a single word: “Bull left!” “Gas mid!”
Map-agnostic choke blueprint
flowchart LR
Choke[Pick a choke] --> Wire[Barbed wire first]
Wire --> Grid[Voltage on breach lane]
Grid --> Turret[Turret covering side approach]
Turret --> Lines[Establish firing lines]
Lines --> Assign[Assign lanes & a floater]
Simple route diagram
Use this mental model on any level: safe nodes (S), hold points (H), and transitions (T).
graph TD
S1((S1)) --> T1[Tunnel/Street]
T1 --> S2((S2))
S2 --> H1{H1: Hold}
H1 --> T2[Alley/Bridge]
T2 --> S3((S3))
S3 --> H2{H2: Finale Hold}
Stealth openers
- Two players focus left/right sleepers; two watch for patrollers.
- Avoid chain alarms; if one triggers, commit to clearing then re-enter stealth later.