Skip to main content

Missions & Maps

Spoiler-light route habits and map-agnostic advice for brand-new players.

Universal mission habits

Map-agnostic choke blueprint

flowchart LR Choke[Pick a choke] --> Wire[Barbed wire first] Wire --> Grid[Voltage on breach lane] Grid --> Turret[Turret covering side approach] Turret --> Lines[Establish firing lines] Lines --> Assign[Assign lanes & a floater]

Simple route diagram

Use this mental model on any level: safe nodes (S), hold points (H), and transitions (T).

graph TD S1((S1)) --> T1[Tunnel/Street] T1 --> S2((S2)) S2 --> H1{H1: Hold} H1 --> T2[Alley/Bridge] T2 --> S3((S3)) S3 --> H2{H2: Finale Hold}

Stealth openers