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🎮 Mutators Guide

Game modifiers for custom challenges and unique gameplay experiences

Updated for September 2025

⚠️ Reward Impact in Private Lobbies

Mutators marked with * reduce end-of-mission rewards (Supplies, class XP, etc.) by 50% in private lobbies. This penalty does not stack if you enable multiple * mutators.

Note: Weapon XP is still earned as usual.

🔍 Search & Filter Mutators

🎯 Unique: Proximity & Health Mechanics

⚠️ Only ONE mutator from this group can be active at a time
Comfort Zone
You will slowly lose your health (2% per second) when there are no teammates within 5 meters (16 feet) of you for more than 5 seconds
Challenge
Personal Space
You will slowly lose your health (2% per second) when there is at least one teammate within 5 meters (16 feet) of you for more than 5 seconds
Challenge
Hunger
You will begin to slowly lose your health 10 seconds after your last zombie kill (0.5% per second)
Challenge

💀 Unique: Death & Incapacitation

⚠️ Only ONE mutator from this group can be active at a time
Perfect Condition
You can't die by being incapacitated, but every incapacitation will decrease your max health by 25% (but no less than 10% of its original value)
Challenge
Instadeath
When your health reaches zero, you will die instantly instead of being incapacitated first
Challenge
1 UP
You won't be able to respawn and get back into the fight after you die
Challenge
Iron Man
You have only one chance to live. When your health reaches zero, you will die with no respawn for the remainder of the mission
Challenge

🧟 Unique: Zombie Spawning

⚠️ Only ONE mutator from this group can be active at a time
Special Forces *
Special zombies will arrive twice as often as usual but zombie waves will be smaller
Challenge -50% Rewards
Cannon Fodder *
There will be no special zombies but zombie waves will be more numerous
Challenge/Beneficial -50% Rewards

🔫 Unique: Weapon Restrictions

⚠️ Only ONE mutator from this group can be active at a time
Crossbow Fiesta
Everyone gets a free crossbow and can't have any other primary weapon
Weapon Mode
Shotgun Fiesta
Every player gets a shotgun and can only find shotguns as primary and secondary weapons on the mission
Weapon Mode
Wild West
Everyone gets a repeating rifle and a revolver but can't have any other weapons
Weapon Mode

⏱️ Unique: Wave Timing

⚠️ Only ONE mutator from this group can be active at a time
Restless Hordes
Zombie waves will arrive twice as often
Challenge
Light Waves *
Zombie waves will be twice shorter
Beneficial -50% Rewards

📦 Unique: Loot & Resources

⚠️ Only ONE mutator from this group can be active at a time
All Flash, No Bang
There will be more primary and secondary weapons scattered throughout the level, but you won't find ammo crates
Resource Mod
Heavy Hitters *
You'll find many more heavy weapons than usual on the mission
Beneficial -50% Rewards
Gun Shortage
The only new weapons you'll find on the mission are heavy weapons. Heavy weapons have twice more ammo
Resource Mod
Looting Is a Crime
You will find far fewer pickups in the mission
Challenge

👹 Unique: Special Enemies

⚠️ Only ONE mutator from this group can be active at a time
Nemesis
You will be chased throughout the entire mission by a Bull that can't be killed
Challenge
Hot-tempered Bull
An unusual Bull appears. An explosion occurs each time a grabbed survivor is smashed against the ground
Challenge

🔧 Common Mutators (Multiple Can Be Active)

Empty Pockets
Carried ammo for primary and secondary weapons reduced by 50%
Ammo Challenge
Ammo Dump
When reloading a weapon, all ammo left in the magazine will be lost
Ammo Challenge
Low Capacity
Primary and secondary weapon magazines are reduced by 50%
Ammo Challenge
Primary Weakness
Primary weapon damage is reduced by 75%
Weapon Challenge
Shaky Hands
Shooting on the move and without aiming is extremely inaccurate
Weapon Challenge
Limited Reach
All firearms will deal insignificant damage at distances longer than 50 meters (165 feet)
Weapon Challenge
What was that boom?
All primary weapons have explosive ammo
Beneficial
Double benefit
All secondary weapons deal double damage
Beneficial
Chainsaw Massacre
Only chainsaws are available as heavy weapons for the entire mission
Weapon Mode
Rookie
All your class perks except for the first one won't work
Class Challenge
Slow
You can't sprint
Movement
Asthma
You will slowly lose your health (3% per second) when sprinting
Movement
Leg Day
When climbing, the player loses some health and all stamina
Movement
Small Pharma
You won't find any medical items on the mission
Medical
The Impaler
Health is restored on a melee kill, but medkits are no longer found on the mission
Medical/Melee
Homeopathy
After receiving healing from medical items, you lose the ability to sprint for 20 seconds
Medical
Expired Medicine
You will find twice as many medkits than usual on the mission, but medkits heal 50% less
Medical
Healing Explosions
Explosions from devices and heavy weapons restore health
Beneficial
Defenseless
You won't find any defense kits or defenses on the mission. Heavy weapons have more ammo
Defense
Thief
No ammo crates, but each melee kill restores 3% of your primary and secondary weapon's ammo. +50% melee damage to zombies
Resource/Melee
Looter
You won't find equipment bags on the mission, but your equipment will be constantly regenerating (100 seconds to replenish to maximum)
Resource
Revenge
Team members will produce a huge explosion when they die
Team Effect
I Feel Your Pain
A randomly chosen player will have 100% more health, but all damage taken by the team redirects to him. If he dies, it's game over
Team Effect
Treason
Friendly fire is tripled for the whole team
Team Effect
Lifebuoy
When you revive an ally, you both gain a masking effect for 6 seconds
Team Beneficial
Weakness
Melee attacks do 75% less damage than they normally would
Melee
Night Time
Many more idle zombies will be scattered throughout the levels
Zombie Behavior
Pinned Down
You can be pinned to the ground by far fewer zombies than usual
Zombie Behavior
Elite Squad *
You can encounter unusual zombies who are very hard to kill. They're very slow but they can instantly pin you down
Zombie Type -50% Rewards
A Dud
All explosives do 75% less damage to zombies
Explosive
Mined corpses
Zombies killed by headshots explode, but only players take damage from the explosion
Explosive
Iron Hide
Zombies are harder to stagger with bullet hits
Zombie Defense
Undying
Special zombies will have twice as much health as usual
Zombie Defense
Just a Scratch
Zombies won't take any damage from headshots
Zombie Defense
Airstrike
Mortar attacks periodically occur during the wave
Environmental
Die Hard *
All team members have 50% more health
Beneficial -50% Rewards
Class Weakness: Gunslinger
Gunslinger will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Hellraiser
Hellraiser will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Medic
Medic will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Fixer
Fixer will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Slasher
Slasher will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Exterminator
Exterminator will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Dronemaster
Dronemaster will have 50% less health and will inflict 50% less damage to enemies
Class Specific
Class Weakness: Vanguard
Vanguard will have 50% less health and will inflict 50% less damage to enemies
Class Specific

🎰 Challenge Mode Exclusive

These mutators cannot be selected by players in Private Online matches, but they can be picked randomly by the game for Challenge Modes

Especially Dangerous
Special zombies leave poisonous clouds upon death which last for 1 minute
Challenge Only
Sinusitis
The Infector's spitting distance is doubled
Challenge Only

🏰 Horde Mode Exclusive

The following mutators are only available in Horde Mode Challenges

Airstrike
The mortar shell can land in three random locations
Horde Only
Drone Army
Each player gets a temporary drone
Horde Only
Free Meds
Free medicine becomes available in the main shop
Horde Only
The Pursuers
Players can encounter slow, more resilient zombies during the wave that can revive and pursue players until the end of the wave
Horde Only
Free Supply
Free gear bags become available in the main shop
Horde Only
Sell-Out
Defense kits start having a discount
Horde Only
Taxes
Defense kits start costing more
Horde Only
My chainsaw and me
A random player receives a chainsaw with infinite ammo. This player cannot use other weapons
Horde Only
Resistant skin
Zombies do not take electrical damage but can still be stunned
Horde Only
Especially Dangerous
Special zombies leave poisonous clouds upon death, which disappear at the end of the wave
Horde Only

💡 Tips for Using Mutators